Screen Position | - | The X and Y world position of the top-left corner of the screen,
shown in hex as with the in-game debug modes |
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Cursor Position | - | The X and Y layout position being pointed to by the cursor, followed by its byte position within the data when the map layout is expressed as a linear (1D) array |
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Plane Size | - | The Width and Height of the plane currently selected for editing, measured in Chunks,
shown in hex |
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Current Chunk | - | The currently-selected Chunk. This Chunk is displayed as the
cursor, and will be inserted into the level when "drawing" |
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Chunk at Cursor | - | The ID of the Chunk that is currently placed at the level
position under the cursor |
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Solid ??? | - | This entry describes which of the two solidity paths is being
drawn over the level, and whether or not the corresponding angle
values are shown |
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Objects ??? | - | This entry describes how the objects are currently being
displayed relative to the high/low planes of the level |
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Scroll Speed | - | The number of pixels that the screen will move when the arrow
keys are used for scrolling |